About me
I'm a game developer specializing in Unreal Engine 5 and C++, which I've been working with intensively over the past year. Before that, I spent five years as a full-stack web developer, including three years in a multinational setting. That experience gave me a strong foundation in software development and problem-solving, which I'm excited to leverage when making games.
I follow the gaming industry closely, from new releases to design innovations, always looking for what makes exceptional games stand out. With a solid grasp of game design principles, I focus on crafting gameplay that is both intuitive and engaging for players.
I'm eager to be part of a team where we can exchange ideas, learn from each other, and push the boundaries of what is possible in this field. I believe that collaboration is the foundation of creative and effective development.
FAQ
Before I got into game development, I created Sortify, an open-source organizing tool for Spotify. It allowed you to sort, merge, split, and create playlists while also removing track duplicates. It was operational for around three years and had over 300 monthly users.
What have you worked on in the past?
What are you currently working on?
I'm currently developing a multiplayer ARPG with a top-down view. It utilizes the Gameplay Ability System (GAS) for abilities and attributes, with enemy AI powered by Behavior Trees and the Environment Query System (EQS). The project is built with scalability and clean architecture in mind.
What are your future goals?
I want to pursue game development in a professional setting as part of a team. I'm looking forward to contributing to larger projects, learning from others, and growing my skills in a collaborative environment.





